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40 Days #26: Make Games for Windows Live more attractive to developers and free to consumers

gfwlivedash Once online play on Xbox Live goes free, it only makes sense to maintain parity on the PC side and extend the same benefits to Games for Windows Live customers. In fact, that's what it should have been to begin with. GfWL should have launched as a completely free service from day one for a number of reasons. For one, PC gamers don't normally pay for online gaming anyway, so charging for it over Xbox Live doomed the brand right away and labeled Microsoft as a even more of a money whore in the eyes of PC gamers than before. Also, even if Microsoft eventually wanted to make money from premium add-ons, the service should have been free at least for an initial "introductory" period of, say, a year or so.

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