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<?xml-stylesheet type="text/xsl" href="http://www.playingoneasy.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Playing on Easy : Multi-party Chat</title><link>http://www.playingoneasy.com/archive/tags/Multi-party+Chat/default.aspx</link><description>Tags: Multi-party Chat</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 SP2 (Build: 31113.47)</generator><item><title>40 Days #35: Turn the dashboard into a videoconferencing powerhouse</title><link>http://www.playingoneasy.com/archive/2008/03/11/40-days-35-turn-the-dashboard-into-a-videoconferencing-powerhouse.aspx</link><pubDate>Wed, 12 Mar 2008 03:10:48 GMT</pubDate><guid isPermaLink="false">cd4795e8-f7d7-472f-8fbc-075ea0d47c12:215</guid><dc:creator>Peter</dc:creator><slash:comments>0</slash:comments><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.playingoneasy.com/commentapi.aspx?PostID=215</wfw:comment><comments>http://www.playingoneasy.com/archive/2008/03/11/40-days-35-turn-the-dashboard-into-a-videoconferencing-powerhouse.aspx#comments</comments><description>&lt;p&gt;&lt;img border="0" alt="xbox360privatechat" align="left" src="http://www.playingoneasy.com/photos/blogpix/images/214/300x242.aspx" width="300" height="242" /&gt;A common complaint about the Xbox 360 dashboard is the lack of the multi-person chats that were available on the original Xbox. Microsoft says it comes down to &lt;a href="http://blogs.msdn.com/xboxteam/archive/2006/02/08/528321.aspx"&gt;how the available bandwidth is allocated&lt;/a&gt;. Despite assurances that the &lt;a href="http://xboxelle.spaces.live.com/blog/cns!E83A6D6C82C489F1!143.entry"&gt;Xbox team is &amp;quot;listening&amp;quot;&lt;/a&gt;, nothing much has changed since the launch of the console. This has led to pretty sad how-to articles like this one, which describes &lt;a href="http://www.xbox360fanboy.com/2008/03/10/give-smash-bros-brawl-a-voice-with-xbox-live/"&gt;how to use Xbox Live to provide chat capability for Super Smash Bros. Brawl&lt;/a&gt; - with the caveat that you actually need a game like Halo 3 to establish a multi-person chat environment.&lt;/p&gt;&lt;!--more--&gt; &lt;p&gt;I can sort of understand the decision to restrict the dashboard&amp;#39;s chat bandwidth to make sure game performance doesn&amp;#39;t get completely throttled. However, this is a feature that many gamers keep passionately demanding, so Microsoft needs to find a way around their own limitations.&lt;/p&gt; &lt;p&gt;One way Microsoft could easily follow its own decision would be to create a new &amp;quot;game&amp;quot; for this purpose. Just write a separate app that gets launched from the dashboard, and all it does is provide a top-notch video and audio conferencing environment. Make it an attractive and user-friendly cross between &lt;a href="http://www.apple.com/macosx/features/ichat.html"&gt;Apple&amp;#39;s iChat&lt;/a&gt; and &lt;a href="http://www.oovoo.com/"&gt;ooVoo&lt;/a&gt;, with lots of goofy video effects, good audio and video quality, support for at least four simultaneous users, and extra features like perhaps recording/storing/sharing clips of these chats.&lt;/p&gt; &lt;p&gt;Existing games already support multiple people with cameras, so bandwidth itself certainly isn&amp;#39;t an issue. And the 360 has enough horsepower to render an attractively laid out interface to hold a conference with other gamers. This is one of those features you want to pitch as a way for geographically dispersed families and friends to stay in touch, especially around holidays.&lt;/p&gt; &lt;p&gt;This feature would essentially be like a souped-up &lt;a href="http://www.xbox.com/en-US/games/s/spyglassxboxlivearcade/"&gt;Spyglass Board Games&lt;/a&gt; - without the board games, and also free, and part of the dashboard. There should also be full friend-list integration, so that you can easily select and invite multiple people to a chat quickly. Add to that capability to &amp;quot;nudge&amp;quot; (vibrate) other participants&amp;#39; controllers, and an area for text chat support so that you could bring in people connected over Live Messenger, and you have a nicely rounded conversation client. A really technically impressive solution would also go for cross-platform audio/video integration with Live Messenger clients. That would you could use the Xbox 360 to communicate with just about anybody.&lt;/p&gt; &lt;p&gt;I would even be curious to see how many communication features are supported in the XNA framework - could somebody actually write an app like this for distribution as a community &amp;quot;game&amp;quot;? At any rate, after over two years of user requests, Microsoft needs to step up and provide some sort of reasonable multi-person chat solution.&lt;/p&gt;
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